AI Insights · Timothy · October 2023
Top 5 Sandbox Games on Android in Latin America: Q3 2023
In Q3 2023, the top 5 sandbox games on Android in Latin America saw diverse trends in downloads, revenue, and active users. Discover the performance highlights of these popular games.
In Q3 2023, the top 5 sandbox games on Android in Latin America exhibited varying trends in downloads, revenue, and weekly active users. Here’s a detailed look at their performance based on Sensor Tower data.
Roblox showed impressive figures across the board. It maintained a strong revenue stream, peaking at around $424K in the week of September 11. Downloads reached a high of approximately 1.38M during the week of July 17, although there was a decline towards the end of the quarter, falling to about 873K by the week of September 25. Weekly active users mirrored this trend, starting at around 40.1M and peaking at 45.3M in late July before decreasing to 38.4M by the end of September.
Craftsman: Building Craft did not generate revenue but saw steady download numbers. Downloads peaked at around 655K in the week of August 14, later stabilizing to approximately 481K by the end of September. Weekly active users remained relatively stable, starting at approximately 5.2M and ending the quarter at around 4.8M.
Block Crazy Robo World also did not generate revenue but maintained consistent download figures. Downloads hit a low of around 352K in the week of August 28 before rising to approximately 520K by the end of September. Weekly active users showed a gradual increase from around 3.2M to about 3.6M over the quarter.
Block Craft 3D:Building Game had modest revenue, peaking at about $652 in the week of August 28. Downloads were relatively stable, averaging around 300K throughout the quarter. Weekly active users showed minor fluctuations, starting at approximately 1.96M and ending at around 1.95M.
Craft World - Master Block 3D did not generate revenue but saw a notable increase in downloads towards the end of the quarter, rising from about 213K in late June to approximately 314K by the end of September. Weekly active users increased from around 1.06M to about 1.16M over the same period.
For more detailed insights and data, visit Sensor Tower.